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Events news S3D

Next S3D Community Event: The VFX of Godzilla by MPC Vancouver, June 5 6-8:30pm

Hosted by the S3D Centre at Emily Carr University of Art + Design and VanVR, we invite you to join us at the next community meetup event Thursday May 22nd, 6-9pm “Virtual Reality Theme Night”. Reserve your spot!

When: Thursday, June 5th from 6 – 9pm
Where: At Emily Carr University of Art + Design’s MOCAP studio
Admission is $5, Online ticket sales only (no tickets at the door)
Please note: there will be no recording of any kind permitted at the event.

With Godzilla’s massive 200M+ worldwide box office success, it is clear that people love the newstereoscopic 3D Godzilla reboot. Did you know principal photography took place in BC? And that Vancouver’s own MPC was the lead VFX studio on the film?

We are in for a real treat with Sepp Sonntag, Environment Supervisor and Ken Beauchamp, MPC Lead FX Technical Director at MPC for a behind the scenes look at the VFX of Godzilla.

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Moving Picture Company (MPC) was the lead VFX studio bringing the iconic title creature to life in Warner Bros Pictures’ and Legendary Pictures’ Godzilla, which opened worldwide May 16, 2014.  The team was led by MPC Vancouver VFX Supervisor Guillaume Rocheron (Academy Award® winner for Life of Pi) and VFX Producer Philip Greenlow.

Translating Godzilla from concept artwork to a photo-real living creature took MPC’s artists seven months, working up each part of his body—from the underlying bones, fat and muscle structure to the thickness and texture of his scales. With the close-up nature of the camera work and the sheer scale of the asset, a tremendous amount of detail had to be painted and sculpted to ensure Godzilla came vibrantly to life onscreen.

 

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With respect for the Toho Co. Ltd.’s original “man in a suit” version, Godzilla was animated as a fluid living and breathing creature with the addition of humanistic elements to capture his attitude and personality.    MPC’s artists used a mixture of body language and carefully designed facial expressions, which allowed them to translate emotions and expressions on screen, without breaking the believability of the creature.   MPC’s animation team utilized a variety of references, including the movement of bears and reptiles, as a basis for the keyframe animation that gave Godzilla movement.

For the climatic 3rd act of the film, the team created a digital version of downtown San Francisco, giving the filmmakers complete control over the large scale virtual cinematography, in order to fully realize Gareth Edwards’s striking visual story telling.

 

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The various destruction effects for the complex creature battle sequence were used as an element to remind the viewer of the scale of the monsters in addition to showing a spectacle.  A tremendous amount of detail had to be simulated to convey the 350ft height of Godzilla, involving some extremely high-resolution simulations of buildings collapsing and swirling interactive dust.

MPC’s in-house destruction simulation tool Kali was upgraded and given a number of significant incremental improvements to make photo-real destruction. The MPC software team added new tools to Kali for tetmesh creation and post-processing as well as giving it performance improvements, to allow faster simulation and rendering.

MPC’s other work in the movie includes the airport reveal of Godzilla, HALO jump, Golden Gate Bridge attack sequence, the epic 3rd act battle and more…

 

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Ken
Originally from Alberta, Ken Beauchamp developed a passion for film after watching Jurassic Park, Independence Day and Lord of the Rings. FX in particular always interested him due to the problem solving and technical aspects of the work, as well as the challenge to replicate natural phenomenon. Ken started working in 3D animation later moving into game cinematics before transitioning into film. He has worked at MPC for the past 3 years on projects such as Man of Steel, The Lone Ranger, Jack the Giant Slayer and more recently as a lead on The Amazing Spider-man 2 and Godzilla.

Sepp
Sepp Sonntag grew up in Munich in the south of Germany. Early on he was fascinated by the arts and magic of modern movie making. Pursuing his idea to enter this field he started with rebuilding miniatures of the Star Wars franchise.  He graduated first from the College of further education in arts and design and then graduated with honours with a diploma in arts and multimedia at the IFOG Akademy in Munich. He started directly at Scanline as a Digital Matte Painter and 3D artist and eventually moved to London to work for MPC.  Growing from a mid level Matte Painter, to become Lead on “X-Men: First Class” and “Wrath of the Titans” and many more. For “Godzilla” he got promoted as an Environment Supervisor for “Godzilla”. Currently he is working on his 32nd show.

mpc
About MPC   We craft spectacular visual experiences in any space, on any screen. MPC Vancouver has a prolific history of award-winning VFX and offers our range of creative VFX solutions for the global film industry.http://www.moving-picture.com/

s3d
Emily Carr’s S3D Centre is a national centre of excellence dedicated to advancing the art and technology of stereo 3D, advanced imaging and immersive media topics through applied research, skills development and event outreach.
Visit us online: http://www.s3dcentre.ca
Follow us on Twitter: @emilycarrs3d

3d society
About the The Canadian 3D Society   Our mandate is to foster 3D and Advanced Imaging innovation in art, science and technology through advocacy, education and celebration of its development and use in Canada. 3dsociety.ca and https://www.facebook.com/Canadian3DAI

Categories
Events news S3D

Next S3D Community Event: Virtual Reality Thursday May 22nd, 6-9pm

Hosted by the S3D Centre at Emily Carr University of Art + Design and VanVR, we invite you to join us at the next community meetup event Thursday May 22nd, 6-9pm “Virtual Reality Theme Night”. Reserve your spot!

Categories
Events news S3D

SPARK [FWD] 3D, VFX & Advanced Imaging * Conference * Festival * Job Fair * Feb 5-9

SPARK [FWD] IS CANADA’S PREMIERE EVENT IN 3D, VFX & ADVANCED IMAGING

For its 5th edition, SPARK FX and 3D[FWD] are merging into SPARK [FWD] 2014. We will continue to bring you 5 days of events, including a job fair, a conference, and a film festival.

The presentation series is complemented by film screenings chosen to exemplify innovation and excellence. If you are a filmmaker, producer, VFX artist, technology or CG enthusiast, this isn’t an event you want to miss.

VFX, STEREO 3D & ADVANCED IMAGING

This new event encompasses VFX, animation, live action, HFR (high frame rate), Stereoscopic 3D and other advanced imaging topics. We are releasing a schedule and lineup of great presenters very soon. We can confirm that ILM, Weta Digital, Prime Focus World, Geneva Film Co, Christie Digital & Warner Bros will be present.With its eyes firmly riveted on the cutting-edge, SPARK [FWD] is also an opportunity to reflect on the past, and celebrate the achievements of some of the VFX industry’s most prominent pioneers. This year will be no exception!

CONFERENCE PASSES NOW AVAILABLE

Come get your Early Bird Special before it runs out! You can now book your pass for the 3-day conference. It will run from Thursday February 6 through Saturday February 8 from 9 am to 6:30 pm. To book your reservation now, please go to the registration page.

The Festival will feature films, special guests and screenings in the evenings. Stay tuned as more information is coming and is constantly being updated.

JOB FAIR OPENS JANUARY 6

We give you one-on-one time with studios. You’re not just handing off a resume and a reel.

Attendance to the Job Fair is free. You can register online as of January 6th. There will be 11 participating studios this year:

  • Digital Domain
  • Framestore
  • Gener8 Media Corp.
  • Image Engine
  • Industrial Light & Magic
  • Moving Picture Company
  • Nerd Corps Entertainment
  • Prime Focus World
  • Scanline VFX
  • Sony Pictures Imageworks
  • Zoic Studios

Check the registration page for more info.

STAY TUNED FOR THE SCHEDULE, SPEAKERS, AND MORE NEWS!

Thank you to our event sponsors, supporters and partners, especially Spark CG Society for making this event happen this February.

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Events

Emily Carr S3D at Year of Science

The S3D Centre hit the road for the Ministry’s Year of Science

In May 2011, Emily Carr S3D team members Alan Goldman and Sean Arden participated in the Science and the Arts Expo held at Victoria’s Royal British Columbia Museum. They provided an overview of the S3D process, gave demonstrations and screened content created at the S3D Centre. Goldman pointed out that kids see a lot of 3D movies, but may not be aware that the process of making live action stereoscopic movies differs ever so slightly than 2D. “Their faces really lit up when they saw that big mirror rig and themselves in 3D,” he said.

The S3D Team was a huge hit with the 5,000 attendees. So much so that, in June, the team was invited back to the Year of Science Grand Finale at the Vancouver Aquarium.

“The Year of Science expos aimed to show students – in an exciting and engaging way – the latest and greatest technologies and science-based careers in British Columbia,” said Jane Burnes, Assistant Deputy Minister responsible for the Year of Science. “Emily Carr University’s 3D stereoscopic exhibit added immeasurably to our events, as thousands of students entered the world of 3D while learning from the university’s inspiring team.”

Sean Arden, who led the Finale demo enthused, “Teaching kids about 3D was a really interesting experience; they were so engaged, but (they) didn’t really understand what they were seeing. I discovered that the best way for them to understand how 3D works was to teach them how their eyes work, and that was really fun.”

Science literacy

By showing the science connection to the arts in fields such as digital media, design and special effects, music, and more, the expos demonstrate how science and technology impact our everyday lives and the communities we live in, and provide students and others the opportunity to meet the real people behind the science.

As Dr. Moira Stilwell, Parliamentary Secretary for Industry, Research and Innovation to the Minister of Jobs, Tourism and Innovation, has stated, “With the support of science leaders, as well as educators and community organizations throughout BC, our government is promoting increased literacy in science so we will be well-positioned to meet future workforce demands. Projections show that in the next 10 years one in eight jobs will be in science-related occupations, so it’s essential to get young people interested in science.”