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Events student

Intricate Rituals: Art & Technology New Media Mentorship

Intricate Rituals is the first Art & Technology New Media Mentorship program, presented at New Media Gallery. Bringing together ten students from Emily Carr University’s New Media + Sound Art major and MFA program to develop new media artwork for display.

The Intricate Rituals exhibition examines technology as both subject and object, tracing intimate and entangled encounters between body, media, and movement. Through interactive installations, performance, sound, and video, the exhibition reflects on the limits, thresholds, and choreographies that shape our ever-evolving digital culture. What emerges when our relationship to technology becomes a site of inquiry, and at times, a site of friction?

Featuring works by Khalil Alomar, Anat Elkayam, Miranda Firmston, Lennox Johnston-Yu, Trini Landajo, Joseph Lu, Leonor Martinez, Hailey Park, Luigi Pulido, and Rafael Zen.

This exhibition is open 10am – 5pm Thursday – Saturday from February 12 to March 7, 2026. The opening reception will take place Thursday, February 12th, at 6pm, with performances starting 7pm.

This mentorship program was supported by Emily Carr University and the Basically Good Media Lab.

Special thanks to Peter Bussigel, Julie Andreyev, hope akello, Jae Lew, and Chris Jung.

Categories
collaboration Events mixed reality performance

Re:Verb a Mixed Reality Dance Performance

Pepper’s Ghost New Media & Performing Arts Collective presents:

Re:Verb – a Mixed Reality Dance Performance

Inspired by the poem, “Stealing Flowers” by Julie Peters, and brought to life with dancer Alejandra Caballero, the choreography by Olivia C. Davies seeks to express the nuances of love and loss with an affirmation of hope. A parallel story unfolds in a virtual environment reflecting the poetic words and the dancers’ movements. Using motion capture, speech analysis, and game engine technologies, the performance emerges as two interacting realities.

 

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Events

MORTE ET DABO – Film Screening – June 26, 2017

Please Join Ruben Moller for a special screening of his film MORTE ET DABO at the Pacific Cinematheque 1311 HOWE STREET, June 26th @ 7.20pm

For tickets https://www.eventbrite.com/e/morte-et-dabo-tickets-34833045577

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collaboration Events innovation student virtual reality

Sketching In VR

Please join us for Sketching In VR

Where? The Motion Capture Studio

When? March 8th, 6pm to 9pm

Tickets? s3dcentre.eventbrite.ca

2017 is going to be year zero for VR and volumetric experiences. Make no mistake: this will change all digital life as we know it today. And it will change your work, no matter what your discipline. But sketching in VR is still hard. It shouldn’t be. This 3-hour workshop will introduce you to the basics of thinking in 3D, give you a brief overview of the current VR device landscape, and – most importantly – provide you with a process for rapidly testing your VR ideas using paper, a camera, and Mozilla’s Aframe library. We’ll provide the Cardboard headset. You’ll provide the laptop, smartphone (at least Android 6.0+, or an iPhone 5 or later), a willingness to write code and a beginners mind.

 

 

 

Categories
Events news virtual reality

A talk by Andrew MacDonald, world-renowned 360 Director and Cinematographer

Please join us in the Motion Capture Studio (NB 285e) March 3rd 11:30-1 for a talk by Cream 360 Director and Cinematographer Andrew MacDonald.

Andrew will speak about his experiences in 360 production and his talk and presentation will focus on his experience in production and the future of the medium:

• Storyboarding in 360 (using Vray),
• Blocking in 360
• How to move the camera in 360
• Building custom camera rigs
• Nodal point 360 shooting
• Shooting 360 on remote locations
• Essentials tools such as the teredek sphere
• Plus ambisonic recording and finishing

Categories
Events news S3D virtual reality

Introduction to VR/360 Filmmaking Workshop

REGISTER NOW with the link  https://mastering.samcart.com/products/mastering-360-2-day-filmmaking-workshop-emilly-carr-vancouver-january-28-29-2017/

Discount code: VANVR

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Virtual reality and 360 filmmaking is rapidly becoming a fundamental part of the TV, Film and Advertising Industries. Introduction to VR/360 Filmmaking is a comprehensive 2-day workshop that empowers students with the tools, knowledge and skills required to create their own live action immersive experiences. Throughout the course, the instructor will provide a clear and precise explanation of the 360˚ filmmaking process; from pre-production to distribution. The content of the course includes but is not limited to VR/360 history, terminology, theory, technology, scouting, casting, storyboarding, scriptwriting, camera selection, camera operation, camera & actor positioning, lighting, stitching, editing, mastering content for headsets and online. This workshop is designed to offer a technical, immersive, and hands on approach to learning this new medium. Certification is available upon completion.

Prerequisite: Basic understanding and experience with traditional video workflow is beneficial. Students should bring a smartphone to review 360˚material in the lectures.

DSC_1087-1-201x300About the Instructor:

Chris Bedyk is a distinguished Cinematographer, immersive content creator, speaker, developer of 360˚cameras and founder of Perspective Films, a VR live action production agency and laboratory. Since 2013, he has been creating daring immersive VR/360 experiences for brands that include Vancouver Canucks and Idealens VR headset. He is the creator of VR Wonders of the World, a customizable virtual reality series that transports you to extraordinary destinations around the world. He was a speaker at 2016 CVR, the world’s first VR consumer conference, Factual West 2016, and soon at the 2017 Victoria Film Festival. He is a member of IATSE 669 International Cinematographers Guild.

 

Categories
Events news virtual reality

Predicting the Future of VR/AR at Launch Academy

Recently, I had the opportunity to be part of a panel discussion called ‘The Future of Augmented and Virtual Reality’. I was flattered to be asked by the organizer and my answer was of course ‘yes’. I thought of others who have tried to predict VR/AR’s future  (e.g. Ray Kurzweil, Ted Schilowitz) and wondered what I could add to the now deluge of words on the subject.

The event, held at the Launch Academy, was sold out with 60 people packing into a space that normally holds 45. Before the session started the moderator, Mack Flavelle, polled the crowd trying to get a sense who had turned up. These people were true devotees: a mix of investors, educators and those who have fledging VR businesses. He asks the raucous crowd for quiet. We panelists assume our perch on the bar stools provided (with vinyl seat covers that I kept sliding on!).

Mack, ever the thoughtful provocateur, poses many important questions. The panels that I have been on or seen recently are more academic in nature, so I try to conceive of answers that are thoughtful and pithy. The other panelists, informed colleagues Kayla Kinnunen, Wren Handman, and Eric Hine, stick handle adroitly through Mack’s questions giving short snappy answers.

Then…he asks “Ok panel what is the one thing that is going to kill VR? But please don’t include lack of content in your answer.”

But surely that is the problem with VR right now? We groan in unison as we search for answers. I take a stab at it “I think it’s going to be advertising. I mean if you start to put ads in a virtual space surely that will be the death of it.” And so it goes. An hour goes by and it seems like 5 minutes. We provide answers to a dizzying array of questions: When will VR become like you cell phone, you can’t leave home without it so you drive home and get it? My answers seem to strike a chord especially regarding VR/AR’s lack of borders: “We seem to get inquiries almost daily about our research internationally especially China”.

Before I know it the panel is over and people come up and provide praise and validation for our contributions. But if those of us who are the so-called experts were really honest with each other we would just say that we can’t predict the future of VR/AR. Of course we can make some best guesses based on things we know today. But everyday there are new technological innovations that disrupt what we knew yesterday and we are all asking ourselves the same question. How does it affect what I do and where is it all going?

Maybe we should consider changing our approach. Instead of trying to figure out where it is all going we could tell each other our aspirations for the technology. We can’t control technological change. But we can help shape its growth making it something useful for the future. I hope Launch Academy asks me again to be on a panel. And if they do I will make sure I have Velcro’ed my pants!

Alan Goldman, Adjunct Researcher and Industry Liaison S3D Centre of Excellence Emily Carr University of Art + Design

 

 

 

 

Categories
collaboration Design Development Events immersive imaging innovation news Projects S3D stereoscopic student virtual reality

How to Build a Virtual World: Part III – Materials, Lights and Shadow Dec. 10th

The nature of textures, light and shadow will be explored.

 

The most potent of virtual world experiences is the striking effect of how light interacts with materials and casts shadows.

RSVP is required. Get tickets at: https://www.picatic.com/event14478716567523184

Mike Pan will cover how textures interact with light. i.e. specular maps and gloss functions, with the ultimate goal being cinematic realism, which is actually different from what our eyes can see. His presentation will include some definitions of basic concepts and processes of texturing a model and how they are applied.

Aaron Hilton will talk about the cinematic use of Light and Shadow to drive the VR narrative; the art of light and shadow. He will also cover how the lack of an avatar representing the user can be worked around. Light and contrast can be used to direct attention. Creating a gradient of dark to light to help orient someone to where they need to go next.

The presentations will be followed by a period for Q & A.

We will close the evening with prize draws for: EA Games, Video Copilot Optical Flares plugins for Adobe After Effects and we will also be giving away three $99.00 licenses for Allegorithmic’s Substance Bitmap2Material 3. Bitmap2Material is an incredibly powerful tool that helps you generate full, seamlessly tiling materials from any bitmap image. This now includes all PBR (Physically-Based Rendering) channels, based on the most accurate conversion algorithm out there. Check it out here:


Snacks will be provided by our wonderful caterer Heather Ferguson.

Many thanks to our sponsors: Conquer Mobile, G-Technology & Emily Carr University of Art & Design.

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Categories
collaboration Design Development Events immersive imaging innovation news S3D stereoscopic student virtual reality

How to Build a Virtual World: Part II – Creating 3D Assets, Nov 18th 2015

How to Build a Virtual World: Part II – Creating 3D Assets

Creating the assets for your 3D world, sourcing available 3D models, capturing the world with photogrammetry and depth cameras.

Wednesday November 18th 2015. 6:30 doors open Presentation 7:30-10pm

Register online at : https://www.picatic.com/How_To_Build_A_Virtual_World_Pt_II Cost: $15 (sorry, no walk in available)

Location: Emily Carr University of Art and Design, Motion Capture Studio, Room 285D, 1399 Johnston Street, Granville Island, Vancouver, BC, Canada

 

VanVR, VanCG Meetup, and S3D Centre at Emily Carr University presents: “How To Build A Virtual World”

NOTE: doors will open at 6:30 PM. Presentations will begin at 7:30 PM. SEATING IS LIMITED. No tickets will be sold at the door.

Collecting the parts for your 3D world. Sourcing available 3D models, creating your own, capturing the world with photogrammetry and depth cameras.

Mike Pan will share his expertise with Blender: overview of the workflow in Blender, accessing models online, importing them into Blender, optimizing the model, exporting it for the VR platform of your choice.

Partick Wirt from Corbel 3D will explain the process of creating models using photogrammetry.

Aaron Hilton of Conquer Mobile will discuss recent developments in 3D scanning technology and give us a demonstration of his Occipitals’ Structure Sensor used for on the fly object scanning.

Matthew McCauley founder of GeoSim will talk to us about their high end-to-end system for scanning and modeling entire cities in 3D. The models feature high spatial precision and visual fidelity, and are interactive and parametric. Proprietary street level data collection enables entirely new kinds of city analysis and visualization.

The presentations will be followed by a period for Q & A.

We will close the evening with prize draws for: EA Games, Video Copilot Optical Flares plugins.

Food will be provided by our wonderful caterer Heather Ferguson.

 

Supported and Sponsored by:

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