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Side by Side 3D Time Lapse Tests

2013 Grad student Paolo Pennuti in collaboration with Annie Briard. 

Under the direction of Sean Arden, with special thanks to Dafna Vallejo.

Initial questions

How can you shoot a side by side 3D time lapse using two Canon 5d Mark II (or any other DSLR camera)?

How do you sync the two cameras?

Is it necessary to align the cameras with a 3D monitor before shooting or can you roughly align the cameras on the field without a 3D monitor, and then correct the alignment with After Effects?

Concept

Capture still pictures at regular intervals with two Canon 5d Mark II (left and right eye) for a side by side 3D time lapse.

Sync the two cameras and test the alignment with and without a 3D monitor.

Process the files with After Effects to produce the final 3D sequence.

Set – Up

Two Canon 5d Mark II

Two Zeiss Distagon T* f 2,8 Ze 21mm EF Mount

One Canon 7d, only body without lens

One Canon Remote Controller TC-80N3

Three Pocket Wizards Plus 2

Conclusions

DSLR cameras are the most portable and cheapest devices available on the market to shoot 5k 3D still RAW images.

Three pocket wizards, another DSLR camera and a remote control are necessary in order to sync the shutter buttons of the two main cameras at constant time intervals (it is possible to avoid using another camera and the camera remote controller but it becomes necessary to manually press the shutter button to shoot).

Even though setting up alignment with a 3D monitor is recommended before shooting, it is still possible to get good results without using one. After Effects is very effective as a tool to correct most alignment issues.

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news S3D

Variable HFR (High Frame Rate) Film Blog #1

For more information on the S3D Centre’s research activities in HFR and other areas, and to see our current supporting press material please visit HFR Research home.

Key words for this article: HFR = High Frame Rates. Traditionally, cinema productions are filmed at 24 frames per second, or for broadcast at 29.97 (30) frames per second. There are numerous advantages to filming in HFR, especially in 3D.

A HISTORY on HFR and Standard 24fps :

Movies have been filmed and also projected at 24 frames per second since he 1920’s, and it has become widely known as a ‘cinematic aesthetic’. However, due to the slower shutter in recording frames at only 24 per second, certain motion artifacts such as blur and light strobing become visible. Motion artifacts are of concern in stereoscopic 3D productions, where they have been proven to increase viewer discomfort and promote a less immersive experience, the opposite of what most 3D productions are trying to accomplish. These motion artifacts are greatly reduced at higher frame rates, with the result not only a more comfortable viewing experience, but also one that demonstrates hyper-reality and smoother images.

HFR-2

If you have a pair of red-cyan anaglyph glasses, have a look at the below image. “A window within a window”.

HFR-3

On August 17-18th, staff from the S3D Centre directed the first variable rate HFR shoot of its kind with talented independent crew and cast members in Vancouver BC. “L’âme Soeur (Soul Mate) 3D” is a dual short film / applied research project that takes full advantage of HFR technology. Shot on the RED Epics on a motorized Kernercam stereoscopic 3D rig in both standard and high frames rates, we used the most recent advances in technology to investigate a question we have been studying for the past year: If technology were capable of capturing and displaying a complete narrative that incorporates variable standard and high frame rates, what are the creative benefits/drawbacks of doing so? Does the utilization of HFR as a ‘tool’ in this regard change the immersive experience for the viewer? We suspect that the question of whether or not to utilize HFR in a stereoscopic 3D film within a narrative context depends largely on the creative intent of the film itself. This short film was a means to explore this research.

Initial research conducted in advance of this production consisted of a complete analysis of cameras, stereoscopic rigs, post production and display solutions that were capable of supporting HFR. The RED Epics were chosen for their ability to shoot HFR at unprecedented resolution, and the ease of a RED workflow. We used our Kernercam 3D rig with Epic mounts which proved of critical importance due to its motorization of IA (inter axial), convergence, and focus. We were unable to find a display capable of HFR playback to bring on set, so we monitored on a consumer LG monitor in standard frame rates.

HFR-5

Alan Goldman and myself (Denise Quesnel) had been present at NAB Show 2012 where we were in attendance at an HFR presentation. At the presentation, we observed Fraunhofer and Park Road Postdemonstrate stand alone clips at different frame rates. The clips had been created using a variety of interpolation and filming methods. An observation I made at the presentation was that it became difficult to appreciate the effects of HFR when clips were presented outside of a narrative context. If HFR is utilized to enhance and tell a better story, then I figured I would like to see it within a story. Yet there seemed to be unexpected push back from attendees at CinemaCon 2012 only a week later, when Peter Jackson and company presented 10 minutes of clips from “The Hobbit: An Unexpected Journey”. Once more, clips were presented outside of their intended narrative context and viewers had some very legitimate concerns over the footage. Comments ranged from ‘the shot with the actors talking was too realistic, it took me out of the immersive 3D experience and I was reminded I was watching a film’, to ‘the landscape and action shots were stunning and incredibly immersive.”. Douglas Trumbull has stated that HFR could benefit from being used as a selective tool, and we agree with his thoughts that some clips may be appropriate in 3D HFR and others not. Now that digital projectors exist, the firmware and software modifications needed to achieve this can be accomplished in time.

For our experiment  “L’âme Soeur (Soul Mate) 3D”, we decided to shoot every shot at 24 frames (standard), and 48 and 60 frames (HFR) rather than interpolate frames in software later. We wanted to know what actual HFR shooting would be like on set and with a direct comparable in post. One concern was that switching frame rates between takes would be time consuming, but Emily Carr’s in house stereographer and research technician Sean Arden says “this is something that is common in film production for a variety of reasons, even 3d productions, one can achieve all sorts of different visual effects and tricks using higher frame rates, like super human speed illusion or time re-mapping. The only delay was in switching the output on the AJA Gen 10″ to keep the cameras in sync.” With the help of an experienced crew, including Director of Photography Oliver Millar and stereographer/camera operator David Tenniswood we were able to resolve the issues surrounding sync and the need for more light over the two day shoot. Filming HFR does require additional light, since the shutter remains open over less time as frame rates per second increase. A knowledgeable crew was key in being prepared for the need for additional lighting.

http://vimeo.com/s3dcentre/hfr-steadicam

HFR (High Frame Rate) Hand-Held with Kernercam 3D Rig and RED Epics from Emily Carr S3D on Vimeo.

A de-brief after the shooting was completed led to the team agreeing that we had stuck very closely to our intent to use variable HFR as a creative tool during the shoot. There were times that once on set, we would look at the shot list + staging and realize the shot we had in our heads was not entirely realistic, or did not take full advantage of HFR. “Some other shots (i.e. Dima hand holding the camera/rig during Starlise’s dance performance) was never something that we anticipated being possible.” said Alan. “It will be interesting to see how our initial imaginings in the pre-planning of the test/shoot will concomitantly work (or not) in the final narrative piece. I imagine that their will be a distinct difference between pre-selected shots that we use to measure (against) other shots and the narrative flow of the film that has a beginning, middle and an end.”

In looking at the initial footage, we are overwhelmed at its potential to build a better story and also be used as a scientific AND creative learning tool for 3D stereoscopy. We are already making early observations about how the various frame rates relate to one another and can be seen on their own. The next blog post will focus on the story of “L’âme Soeur (Soul Mate) 3D”, how it was written specifically to support variable HFR 3D production, and what post production tools currently are used to support (variable) HFR 3D.

HFR-6

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S3D

S3D-CONVERSION

To Convert Or Not To Convert Is That The Question?

By Alan Goldman

Recently there has been a lot of chatter and gnashing of teeth about the state of 3D theatrically (for actual citations please see the cinematographers mailing list (http://www.cinematography.net/). Seemingly many Cinematographers and Stereographers are expressing their concern regarding the lack of native (shot stereoscopically) 3D movies that are being shot. Admittedly these individuals have a vested interest in seeing these movies produced ‘live’ as the work keeps them gainfully employed. They are critical of the fact that many 2D movies are being converted into 3D. Citing issues around the depth of the shot, roundness of objects and ‘card boarding’ of human figures.

Undeniably their concerns are legitimate. It is baffling that with the plethora of 3D movies that continue to be released more films are not shot natively. The Beam Splitter Rigs are getting lighter and the technical issues like polarization from the mirror have largely been solved.  The answer may lay in the risk associated with shooting 3D. Hugo this year’s Oscar nominee for best picture that is lauded by critics and industry insiders is rumored to be largely a conversion (because of technical problems incurred on-set). Another movie that recently has received the native tag is Prometheus, Ridley Scott’s latest Sci-Fi opus yet a small percentage of the film (according to my sources) was converted. In Hollywood reward is always more important than risk.

It is arguable that 3D conversions are technically inferior. It is clearly an issue worth debating especially when the conversion process is imitating what can be captured in two eyes. Some of the conversions that I have had the opportunity to see lately (The Avengers) have been technically sound but do not contain very interesting 3D. One can hardly fault the filmmaker when they never intended to make the movie in 3D. Yet, other movies shot natively trumpet the use of 3D (Piranha 3DD) merely as an attention grabber. ‘B’ fare will always be part of the lexicon of Hollywood. Historically 3D has been associated with the ‘B’s’ genre (e.g. Creature of the Black Lagoon and House of Wax). However, for 3D to be successful today it is important for the medium to gain acceptance across the spectrum of all content based film genres. It is important that filmmakers consider the 3D space to accentuate their stories. Great content is always going to supersede an inferior technical experience.

http://www.youtube.com/watch?feature=player_embedded&v=hZUbLMIS-3c

House of Wax may not have used conversion even if they had the opportunity.

Tim Bennison the COO of Gener8 a company that specializes in conversions recently came and spoke at one of our Meetups . It was clear from his presentation that they employ a highly sophisticated conversion process. To his credit Tim never argued for one process over the other (native vs. conversion). However, what he said was that conversion does have a role to play in the production of 3D content. He added that if the filmmaker knows from the start that the movie is going to be converted “that helps them visualize the depth of the shot/space” before shooting. In turn this helps conversion companies like his maximize the depth and volume of any given 2D shots.

With smaller budgets Indy 3D moviemakers who have a story that needs telling in 3D space still may be better off shooting natively. And movies intended as ‘native’ 3D productions initially clearly have technically challenges that can only be solved through the process of conversion. As Hollywood seems committed to continuing to working with companies who do 2D to 3D conversions clearly its no longer an argument about which process is better. It’s a discussion about how the two can work together to make the medium of 3D more vital.

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news S3D

Stereo 3D Weekly News Roundup :: June 14 2012

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International Events and Announcements

International 3D Society and Autodesk Announce Worldwide 3D Short Film Competition :: 3dindycompetition.com

If you have been wondering what to do with your S3D short film, or even that idea for a S3D short you have been thinking about, look no further. Deadline to submit is Nov 16 2012, and winners will be flown to Hollywood and accommodated for 5 days and 4 nights in a four-star hotel while they get to tour a major Hollywood studio and have the opportunity to go on set with one of Hollywood’s top 3D stereographers.

NBC lays out 2012 London Olympics broadcast plan on TV, internet, apps and in 3D :: Endgadget

NBC has described in detail the broadcast system for US residents, and BBC has also explained their comprehensive plans last month. Unfortunately for Canadians, they will not receive 3D broadcast of the London 2012 Summer Olympics because the broadcast consortium has decided it would be too expensive to deliver. The broadcasting consortium likely had conducted its investigations and trials into Olympic 3D content delivery too late, considering NBC and BBC’s own investigations occurred immediately following the completion of the Beijing and Vancouver Olympics.

Behind the Scenes Video of Pixar’s “Brave” :: CGMeetUp

Pixar’s latest Stereo 3D animation feature “Brave” hits theatres on June 22nd, and CGMeetup as released a fantastic behind the scenes video on the production.

Brave-Meridas-Leap_small

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Software News

Autodesk Launches Smoke 2013 Trial :: Autodesk

A free pre-release trial of Autodesk Smoke 2013 for Mac (with improved stereoscopic tools), is now available for download via Autodesk http://www.autodesk.com/smoke-trial
Have a look at some Free tutorials to familiarize yourself with Smoke. Autodesk’s Official YouTube Channel: http://www.youtube.com/user/SmokeHowTos

Firmware Update for HERO2 GoPro 3D System and New Cineform Stuido Launched :: Cineform

David Newman, GoPro’s Senior Director of Software Engineering (p.k.a. CineForm CTO) has confirmed that there is a new HERO2 firmware update for GoPro 3D to improve exposure accuracy between cameras. Additionally, CineForm Studio 1.2 has been launched this week. Visit http://www.Cineform.com for the download links.

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Hardware News

Matrox Announces Thunderbolt™ Docking Station at $249 :: Creative Cow

News of particular interest comes to DIT (Digital Intermediate Technicians) and Stereographers as Matrox announces a new Thunderbolt™ Docking Station at $249, an ultra low price in September 2012.

 

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news S3D

White Out – Behind the scenes with Atomized Creative at Grouse Mountain Resort

 

When we decided to shoot for a day on Grouse Mountain, we knew there might be snow and wind but there was a lot of snow and wind. Director and Stereographer, David Tenniswood didn’t let that deter us. If the mountain was open then we were shooting. The plan was to be on the mountain, in position and shooting by 930 -10. The morning proved to be grueling as the wind and snow were particularly strong. We set up camp and our first camera position next to the first big transition jump in the Quicksilver Snowboard Park. There was a small tent for set up, alignment and monitoring.

White Out 3D | Behind the Scenes Video from Oliver Millar on Vimeo.

Rig 1 was two RED Epic’s with 25mm Zeiss Super speeds. Our DoP, Oliver Millar, had spent sometime in the back with the technicians from Panavision figuring out which 2 lenses were optically close enough to shoot with. The cameras we mounted on a modified Hurricane rig. The rig was outfitted with the bolster bracket, allowing for heavier cameras and 2 modified Arri dove tails. Typically the Hurricane has Manfrotto quick release plates, but these were not sufficient to hold the REDs. Because of all the jostling, moving and adjustments this experimental setup required, we need on set monitoring. We built up a custom carrying case with an 23″ LG monitor. To mux our signal we used the Matrox MC100. A super handy flip flop box that outputs 3D over dual SDI or HDMI.

Rig 2 was a pair of Si2Ks on a fig rig. Emily Carr has a pair of Schneider 8mm machine lenses that open to f2. We were able to get some decent material with this rig. We mounted a 3rd GoPro with the usable image area taped off to give the operator some feed back on what he was shooting. The Cinedeck recorder was wired into his back pack.

Rig 3 and 4 were two 3D GoPro setups. These we mounted to ski poles and gave them to some of the pro riders to shoot with. I can’t express how great these little cameras are. We go some great material with them. Very excited to get some of the Hero 2 cameras. The final short is close to completion and will be released shortly. If the post production gods are good we will have a screening at the next 3D Meetup / Master Class. More details to follow on that one. The project was a great first foray for the S3D Centre for an on location shoot. Many thanks go out to Grouse Mountain Resort, Oliver and Dave of Atomized Creative and the crew and riders who made it all happen. Special thanks to the Mackenzie Sheppard who put this together.

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news S3D

S3D Essentials :: free software and plugins

S3D Essentials is your link to great S3D resources. If you’re new to S3D production you’ll definitely want to check out these free S3D software + plugins.Free GoPro Cineform Studio software (Premium version is $999)

GoPro Cineform Studio takes footage captured with the 3D HERO System and converts it into viewable 3D files. You can then export the files and watch them on your computer, online at sites like YouTube and on your 2D or 3D TV at home.
http://gopro.com/3d-cineform-studio-software-download/

Bororo 3D for Sony Vegas
Bororo 3D is a plugin for Sony Vegas and any other video editor that supports Sony Vegas DirectX plug-ins. With Bororo 3D you can edit and produce stereoscopic videos.
http://www.pantarheon.org/Bororo3D/

Onsight OS 3D Plugin
OS 3D provides users with a intuitive way of working in 3D, be it with discrete left and right eye files or side by side, it allows you to make stereoscopic corrections and decisions during the editorial process.
http://www.onsight.co.uk/OS3D

StereoSplicer software
StereoSplicer separates the left and right video footage in the FUJIFILM FinePix REAL 3D W1 & W3 cameras.
http://web.me.com/ijunji/Challenge!_REAL_3D_and_Mac_E/StereoSplicer.html

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news S3D

Stereo 3D Weekly News Roundup

Every Wednesday, the S3D Centre at Emily Carr University collects interesting Stereoscopic 3D (S3D) news from the past week.

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Fox Plans Special Trailers to Let Film’s 3-D Effects Shine :: The New York Times Media Decoder

20th Century Fox is planning marketing the Stereoscopic 3D potential of their upcoming release “Life of Pi” in previewing a few minuties of the film before the 3D Blockbuster “Prometheus” this week, another segment before “Abraham Lincoln: Vampire Hunter,” which arrives on June 22 and hopefully a third scene with “Ice Age: Continental Drift,” due from Fox on July 13. This is a great step in studios coordinating with exhibitors to sell the real value of S3D. It should be noted that Vancouver based Moving Picture Company worked on this amazing film.

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Editorial: Despite shaky 48 fps Hobbit preview, high frame rates will take off :: Engadget

There has been a very split reaction to the footage of “The Hobbit” shown by Peter Jackson at CinemaCon last month. For many, the pristine look of HFR (high frame rate) material was difficult to get used to. This article by Steve Dent does a great service in explaining the history of the 24 frames per second standard, the histpry of Showscan, and the technology of HFR filming.

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Free 3D Stereo Calculator for iPhone :: Stereoscopy News

RittaiCalc3D is the latest app to hit the iTunes store that makes your S3D production a bit easier. Developed by Junji Ikeda of Japan, you can calculate inter-ocular distamce using numerous variables. The iTunes page is in Japanese, but the app itself is available in English as well.
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Go Pro Hero 2 ‘Goes Pro’ :: 3dguy.tv

With the newly announced Protune Mode firmware upgrade to the camera, GoPro seems poised to take on the professional market once and for all. The new upgrade will feature the abilty to record at 24 frames at 35Mbps in addition to their already established 120, 60, 48 and 30 fps modes. This article does a nice job of showing what the new upgrade means for the professional market.

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news S3D

S3D Essentials :: software, plugins and hardware

S3D Essentials hooks you up to great S3D resources. This post showcases various software, plugins and hardware that are essential to S3D production.

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Dashwood Cinema solutions 3D Toolbox, 3DA1 Calc and Stereo3D CAT

http://www.dashwood3d.com/

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Stereoscopic Player and Stereoscopic Multiplexer

http://3dtv.at/Index_en.aspx

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Sony LMD2451TD WUXGA LUMA 3D Monitor 

http://pro.sony.com/bbsccms/ext/BroadcastandBusiness/minisites/NAB2010/p…

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Aetuts+ After Effects Tutorials Including 3D

http://ae.tutsplus.com/

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Projects S3D

2012 Degree Exhibition

We welcome you to attend the 2012 Degree Exhibition at Emily Carr University of Art + Design. The annual Degree Exhibition highlights students’ creativity and innovation across design, media and visual arts in our Bachelor and Masters’ programs. We are pleased to announce two students, Sean Arden in the Graduate program and Nick Kalish in the Undergraduate program have completed Stereoscopic work which will be exhibited at the show. Please note the screening times and dates for the exhibits.

Industry professionals are welcome to attend Preview Night on Friday, May 4th from 6-9pm or the Opening Reception on Saturday, May 5th from 5pm-10pm. 

The event is FREE, and no RSVP is required.

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Hotbox

Nick Kalish 
BFA Film/Video + Integrated Media
Hotbox, 2012, 18 min Short Narrative

Preview Night: May 4th, 6pm (doors open 5:30), 18 minute film followed by Q&A.
Opening Reception: May 5th, with screenings at 6pm, 7pm, 8pm
Intersections Digital Studios, 2nd Floor, North Building

Hotbox is a psychological character study that explores the boundaries between film, theatre, and the mind. It is a short film that consists of one actor performing an on set monologue, captured in stereoscopic 3D.
For more information please visit http://www.synapsecinema.com/hotbox

 

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Transference_0

Sean Arden
MAA (Masters of Applied Arts)
Transference, 2012, Stereoscopic Installation

Preview Night: May 4th, 6-9pm
Opening Reception: May 5th 5-10pm Exhibiting daily until Sunday, May 20th 6:00pm
Charles H Scott Gallery, Main Floor, North Building

For more information please visit http://adventuresinstereo.tumblr.com/