Categories
collaboration innovation

XR Artist in Residence — Andrés Fernández Roncancio — Media Labs in Dialogue: Colombia meets Canada

What if a media lab wasn’t simply a place for experimenting with technology, but a space shaped by the people, ecologies, and communities that surround it?

This question is at the heart of Andrés Fernández Roncancio’s doctoral research. As a virtual Researcher-in-Residence at the Basically Good Media Lab (BGML), Andrés is exploring how university media labs can be collaboratively imagined through relationships among local communities, institutions, technologies, and the more-than-human world, in a dialogue between Latin America and the Global North.

A PhD candidate in Communication at Universidad de La Sabana in Colombia, Andrés works at the intersection of strategic design, participatory research, and media innovation. His research focuses on Sabana Centro, a rapidly growing region north of Bogotá, where he is developing a conceptual model for a university media lab rooted in the territory’s social, cultural, and ecological realities. Rather than importing existing models, the project asks what becomes possible when a media lab is co-designed with the people who will use it.

Drawing on participatory action research, speculative design, Actor-Network Theory, and critical perspectives on technology, Andrés approaches media labs as living infrastructures in which knowledge is created collectively. His research examines how these spaces can support cross-disciplinary collaboration while recognizing that innovation is shaped by relationships, shared values, and local contexts as much as by technology itself.

During his residency, Andrés has been working with BGML Director Dr. Julie Andreyev to investigate how ecological thinking and multispecies perspectives might inform the future of media labs. BGML’s longstanding exploration of art, ecology, and emerging technologies has provided an opportunity to consider how creative research environments can acknowledge more-than-human participants and foster deeper forms of care, reciprocity, and environmental awareness.

Uniones by A. Fernández

These conversations have had a significant influence on Andrés’ project. Inspired by BGML’s biophilic considerations in research, he is expanding his work to explore how future media labs might meaningfully incorporate living systems into their collaborative processes—particularly in biodiverse regions such as Sabana Centro, where questions of environmental stewardship and development are closely intertwined.

The residency is also an opportunity for dialogue between Colombia and Canada. Alongside documentary research, interviews with media lab practitioners across Latin America, North America, Europe, and Oceania, and participatory workshops with communities in Colombia, Andrés is building a framework that connects local knowledge with international perspectives. The project suggests that meaningful innovation emerges through exchange rather than replication, creating space for different cultures, territories, and ways of knowing to inform one another.

Ultimately, this research imagines media labs as places where technology, community, and ecology converge. By bringing together perspectives from the Global South and Global North, Andrés’ research contributes to an ongoing conversation about how collaborative research spaces can become more inclusive, place-based, and responsive to the challenges of the future.

Research website: medialab.lovable.app

Universidad de La Sabana: unisabana.edu.co

Rio Sagrado by A. Fernández
About Andrés Fernández Roncancio

Andrés Fernández Roncancio is a PhD candidate in Communication at Universidad de La Sabana, Colombia, where he teaches Strategic Design, Innovation, and Digital Culture. Alongside his academic work, he is a strategic design and innovation consultant who has led design-driven initiatives across Latin America for more than a decade. His research explores participatory design, speculative design, and media studies through community-driven approaches to technology and innovation.

Categories
collaboration innovation

XR Artist in Residence — Antoine Boucherikha & Anne Hélou explore Immersive Sound as a medium for exploration in “EndoPlaneto”

As part of a residency at the Basically Good Media Lab (BGML) at Emily Carr University of Art + Design (ECU), French digital artists Antoine Boucherikha & Anne Hélou worked with students, staff, and faculty on their latest immersive audio project “EndoPlaneto”.

EndoPlaneto is an immersive sound journey following Harriet, a paleobiologist exploring distant exoplanets after the loss of her partner, Shu. This early prototype installation blends field recordings from British Columbia and France with fictional species and biomes, revealing a poetic, ecological universe where sound becomes living matter and listening an act of exploration. 

The goals of their month-long residency were to anchor the project in a real territory by enriching EndoPlaneto’s fiction through direct recordings of living ecosystems, to test a creative methodology that combines field recording, sound design, and interactive implementation, to foster dialogue between artistic creation, scientific research, and mediation within an academic and cultural ecosystem open to hybrid practices, and to present an early immersive prototype to diverse audiences, including students, XR professionals, and the general public.

They visited multiple locations in and around Vancouver, BC, with their sound recording equipment to explore natural sites & capture soundscapes.

Field recordings in progress, pictures by Anne Hélou

The second phase of their residency involved processing their captured soundscapes, designing the immersive sound experience, & starting work on the first prototype for “EndoPlaneto.” in Unity using Wwise.

Antoine at work in the Basically Good Media Lab.

After their initial recordings & prototyping, workshops were held in the Integrated Motion Studio at Emily Carr and the Center for Digital Media (CDM), where Antoine & Anne took students & faculty through their creative process. They also showcased some of the field recordings they had done and had live demos of the recording equipment & the in-progress immersive experience.

Workshop at Emily Carr
Workshop at CDM

As part of the residency, a public exhibition of the prototype was also held at V-Unframed, hosted by the Alliance Française de Vancouver.

EndoPlaneto will continue its development in France, and soon in Taiwan and Japan, with renewed support from Pictanovo.

About the Creators:

Antoine Boucherikha:
Antoine Boucherikha is a French composer and sound designer exploring the relationship between sound, ecology, and interactivity. Mixing electroacoustics, field recording, and XR, his works blend sensory immersion, inclusion, and ecological awareness.

Anne Hélou:
Anne Hélou is a French graphic designer. Combining craft, image, and digital experimentation, her collaborative practice explores design as a living process of exchange and shared meaning. 

Antoine & Anne’s XR residency is supported by The Basically Good Media Lab, Emily Carr University of Art & Design, Center for Digital Media, Alliance Française, and the Consulate General of France in Vancouver.

Categories
collaboration Projects

Listening in Relation

In the fall of 2024 and spring of 2025, BGML partnered with Canadian Association for Sound Ecology and The Only Animal to investigate how listening, sound-making and land-based material art practices can help foster care for more-than-human lifeworlds. The project explored sound walks, sound improvisation workshops, readings, discussions, natural dye workshops and botanical printmaking, led by IBPoC artists.

Rita and Zoe Kompst giving a natural dye workshop

Events took place on both the east and west coast of Canada (Turtle Island). The project cultivated attentive, collaborative, and decolonial practices across diverse events. Participating artists/facilitators included Rita Kompst (xʷməθkʷəy̓əm [Musqueam]), Toni-Leah C. Yake (Kanyen’kehà:ka [Mohawk]), Anju Singh, Liz Ellis, Adrian Avendaño, Lara Felsing (Métis), Audiotopie and the Branching Songs Ensemble among many other community members whose experiences, presentations, and discussions generated reflective and thoughtful approaches to decolonial land-based practice. The project culminated with an Equinox Roundtable gathering at ECU campus in March 2025. It brought together the researchers to share and discuss the thematic outcomes (see below)

land-based instrument making
land-based instrument making
Lara Felsing’s Shallow Breath gratitude blankets
Soundwalk held during the Equinox Roundtable

The Listening in Relation Final Report documents all the events and includes details on the research, thematic outcomes, and forward-looking questions.

The THEMATIC OUTCOMES from the Listening in Relation project are:

Decolonial Relations & Kinship: The practices of decolonization and kinship were expanded through readings, presentations, conversations, and workshops across events.

Protocols of Field Recording: A Slow Social Club workshop by Anju Singh directly addressed ethical considerations while field recording; relatedly, Rita and Zoe Kompst led a workshop on Musqueam harvesting protocols, a method that could be applied to ‘sonic’ harvesting techniques.

Land-Based Methods & Material Practices: Decolonial relations and heightened kinship are deeply connected to sustainable applications of land-based methods and materials. The Keynote Panel held during the Equinox Roundtable offered grounded examples of decolonizing practice, as each keynote spoke to their individual and communal relationships with reciprocal, land-based, and cultural harvesting practices.

Soundwalking, Soundscape Design, and Sound Art: The project featured a number of soundwalks, soundscape compositions, and sound art workshops which prompted collective reflections on listening and composition. During the Equinox Roundtable, a collection of soundscapes were also available for concurrent listening in a ‘soundscape listening room’.

For an expanded review on themes and further reflections, see the individual event descriptions in the LiR Final Report. Thematic trends and questions for future research are also listed throughout the report.

Adrian Avendano giving a improvisational soundmaking workshop
Rita and Zoe Kompst giving a natural dye workshop

For more information contact: Julie Andreyev, jandreyev @ ecuad.ca

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Listening in Relation is supported by:
2024 ECU-RIO NSERC Mobilize grant,
Canadian Association for Sound Ecology,
The Only Animal,
Basically Good Media Lab, ECU,
University of Laval

Categories
S3D

XR Artist in Residence — Pierre Friquet — explores Ocean Literacy, Aquatic VR and Captain Nemo

As part of a residency at the Basically Good Media Lab (BGML) at Emily Carr University of Art + Design (ECU), Paris-based digital artist Pierre “Pyaré” Friquet has been working with students, staff and faculty on his latest VR video game, Captain Nemo.

This project is designed to foster a sense of interconnectedness and environmental awareness. Through symbiotic encounters, visitors gain a deeper understanding of the delicate balance within the marine ecosystem and the importance of interdependence among species. Stunning visuals, immersive soundscapes, and captivating interaction mechanics combine to create a mesmerizing experience.

One version of this multimedia project uses aquatic VR to showcase the beauty and complexity of the underwater world. PYARé’s startup, NiGHT, creates immersive travel experiences through virtual reality and aquatic installations. Safely floating in pool water, users wear our MeRCURY immersive diving mask to explore virtual worlds while comfortably breathing through a snorkel.

“Aquatic virtual reality raises awareness about the URGENCY of protecting the oceans without the need for polluting transportation or disturbing wildlife,” says Julie GAUTHIER, underwater filmmaker.

The residency will be through the month of November 

About Pierre Friquet

PYARé has designed immersive experiences (VR, dome films, AR, video mapping, etc.) such as Spaced Out, Jet Lag, Vibrations, and Patterns. His vision is to enable people to reconnect with their bodies and sense of self through art and technology. His experiences have won awards at the Festival du Nouveau Cinéma, Kaleidoscope Festival, and Filmgate Festival. Notably, his aquatic VR project, SPACED OUT, was selected at Sundance Festival. Also, he has founded a company called NiGHT and designed an immersive diving mask, which immerses visitors in a pool while in VR, presenting it at the cultural program of the Paris 2024 Olympic Games. His work has been covered by media such as Wired, Vice, Forbes, The Verge, CNET, and IndieWire. After living in India, South Africa, and Canada, he’s now based in Paris.

Pierre Friquet’s XR residency is supported by The Basically Good Media Lab, ECU and the Consulate General of France in Vancouver.

http://pierrefriquet.net/

Categories
Uncategorized

Wild Empathy  /  Immersive Art About Westcoast Ancient Trees and Forests

British Columbia (BC) is known for its wilderness and lush green forests. Old-growth trees play a crucial role in the province’s natural ecologies, and they contribute to the health of the planet. 

Old growth trees take in vast amounts of carbon from the atmosphere because of their growth rate that accelerates with age. They provide rich habitats of biodiversity, and they function as crucial hubs in the below ground networked mycorrhizal activities of the forest. Extensive logging, human development and climate change have reduced these wild spaces, threatening the future of intact forests and old-growth trees, and the habitat they provide for a variety of life.  

Co-led ed by Julie Andreyev and Maria Lantin in collaboration with Tom Cummins of Science World, the Wild Empathy project addressed this environmental concern by creating immersive multimedia experiences for urban audiences, raising awareness about the unique features of local old growth forests, and leading to a sense of wonder + care for their protection. The project involved a team including scientists and artists Dave Baar, Damien Gillis, Deirdre Brink, Simon Overstall as well as a group of research assistants.  

Supported by the BGML since 2018, Wild Empathy generated rich media techniques and methods — VR, 360 photography, 360 immersive video, animation, immersive sound — to create experiences in which viewers/listeners can better understand the liveliness of old trees and appreciate their significance.

Research and New Media Experimentation / Merging biological + digital realities 

“Trees are beautiful. Many of us have relationships with individual trees. As well, old trees have deep wisdom about their forest habitats and cultures. Local Indigenous nations have great knowledge about trees and forests. Immersive art and storytelling can be effective ways to engage people and raise awareness about old trees and forests, and the gifts they provide, leading to greater care.” – Wild Empathy Team 

Employing multispecies methods and noninvasive approaches to recording video/sound materials, Wild Empathy is a multidisciplinary and complex research project that created a series of original artworks.  

Some of the research experiments involved the use of specialized microphones for field recording, sound improvisation with trees, 360 video recording of an old-growth forest, experimental animation, and MIDI Biodata Sonification. 

The resulting Wild Empathy art projects were distributed through public venues, including Science World BC, New Adventures in Sound Art, Sunshine Coast Arts Council Gallery, and Gender Equity in Media Festival.  

These art projects include immersive media installation they speak in whispers; the VR experience Tree Earth Sky; generative sound installation Sound of Tree Rings; 360 photography series Tiny Planets; and Tree Spots, videos about charasmatic local trees. 

To know more about Wild Empathy, visit the project’s official website.

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Meet The Team 

Dr Julie Andreyev, co-investigator, Emily Carr University 

Dr Maria Lantin, co-investigator, director of the Basically Good Media Lab, ECU 

Tom Cummins, Director of Exhibits, Telus World of Science 

Simon Overstall, sound production, composer and computational aesthetics 

Damien Gillis, independent documentary filmmaker 

Dr David Baar, independent computer scientist 

Dr Deirdre Brink, independent biologist 

Lorenz Jimenez, independent photographer and videographer 

Sean Arden, research technician in the Mixed Reality Lab, ECU 

Olivier Leroux, VR cinematographer, Impact VR 

Alonso Benavente Fortes, project staff, ECU 

Alex Hass, research associate, Basically Good Media Lab, ECU 

ECU Research Assistants 

Mana Hairichian Saei 

Cara Jacobsen 

Sam Street 

Keira Madsen 

Leanne Plisic 

Gina Mae Schubert 

Edward Madojemu 

Emma Baldwin 

Kyla Gilbert-Heaney 

Michael Fowler 

Vanessa Wong 

Chloe Brumwell 

Arian Jacobs 

Jess Spaude (BCIT) 

Supported by 

Connection Grant, Social Sciences and Humanities Research Council of Canada, 2019 

SSHRC Institutional Exchange Grant, ECU, 2019 

Gillespie Design Research Grant, ECU, 2018 and 2019 

Basically Good Media Lab, and the Mixed Reality Lab, ECU 

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Follow BGML’s Instagram account (@ecugoodmedia) to stay updated with future events and learning opportunities. 

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Credits:

Image 1 – Tiny Planets – Images by Leanne Plisic, Sam Street and Cara Jacobsen.

Image 2 – Wild Empathy production team – Damien Gillis with Olivier Leroux preparing to shoot canopy footage for they speak in whispers.

Image 3 – Wild Empathy production team – Julie Andreyev and research assistant Sam Street setting up recording equipment at the 1308 Trees site near Lost Creek, Burnaby.

Image 4 – Wild Empathy production team – The video projection within the hollow tree, with Simon Lysander Overstall for scale.

Image 5 – Virtual Reality headset experience from Tree Earth Sky.

Categories
S3D

Presenter Series / Introducing Myles Veltenhill : Sampling, Synthesis and Rebellion

On May 1st in The Basically Good Media Lab, we hosted an artist talk by our very own recent graduate and award winning New Media + Sound Art Student and Research Assistant Thomas “Myles Veltenhill” Feltenberger! 

Feltenberger is a sound artist and musician from Chicago who is currently living in Vancouver, BC. With an extensive background in New Media and Sound Art from Emily Carr University, his creative expression sits at the intersection of digital media, sound, and video art.  

With a mastery of sampling and synthesis techniques, Feltenberger crafts immersive soundscapes that cross diverse genres and realms. Their methods include digital audio manipulation using Ableton Live, modular synthesis exploration, hardware sampling, and experimental use of visual sampling techniques through Max MSP. 

Drawing inspiration from many sources, Feltenberger’s reference points include the evolution of hip-hop from the Definitive Jux era of 2008 to the vibrant hip-hop scene of Chicago in 2017. They are inspired by RTJ (Run the Jewels) community, and artists like Nick Hook and Jordan Asher Cruz.  

Feltenberger’s creative taste is further enriched by the works of Philip K. Dick and the realm of gnosis, infusing their compositions with an otherworldly feeling. Their practice is also imbued with a sense of Bush-era resentment and countercultural voices, echoing the dissent and resilience of underground movements throughout history.  

In an interview, Myles explains further his influences, inspirations and views on this interesting intersection they find themselves in.  

K: Your New Media and Sound Art background is unique. How do you believe it influences your approach to crafting soundscapes compared to more traditional methods? 

M: My background is primarily in beat-based music, often alternative hip hop and electronic genre. Before I studied New Media and Sound Art at Emily Carr University, I was a no-name DIY musician in Chicago. At that time, I was generally unaware of sound art as a concept, yet I often practiced field recording techniques that are popular in Sound Art. Ultimately, I would use field recordings as sampling material to make beats. I also had an interest in digital, glitchy visual collage that I can now call “New Media.”   It was interesting going from the DIY hip hop music scene into the world of art school, “Capital ‘A’ Art School” as some have called it. My formal education helped me learn the language associated with the practices I was already involved in, and as such, I am continuously influenced by hip hop in my sound works.  

K: Your inspirations from the Definitive Jux era of hip-hop to artists like Nick Hook and Jordan Asher Cruz suggests a wide range of influences. How do you integrate these diverse influences in your work, both sonically and conceptually?  

M: Integration of influence is inevitable in my practice; it is just simply impossible to ignore the information and sonic palettes of those whose music I enjoy. While these influences may seem very different sonically, they are all bound together by degrees of separation that I find fascinating. It is similar to a lineage of teachings, in that there are nodes I can connect to better understand how the music I enjoy progresses. In this example of Def Jux, Hook, and Cruz, the common thread is Jaime Meline, better known as EL-P of Run The Jewels. EL was the founder of Def Jux, and then went on years later to record the first Run The Jewels album at Hook’s studio. The second Run The Jewels Album featured Cruz on vocals and production. I met all these people throughout the years (usually on a Run The Jewels tour), and Hook ended up becoming a recurring mentor throughout my growth as an artist. As such, I feel like I am trying to continue a sort of lineage, as I have a personal connection with those who inspire me.   

Sonically, I feel as though I am drawn in as a fan and try to study what I like in a song. I like EL-P’s production style of sampling and dense lyricism. I like Nick Hook’s use of synthesis and drum machines, and how he moves in this world. I like Cruz’s use of vocals as an instrument as well as implementation of sampling. I hear what I like, and I try to expand upon the work as if it is my turn to contribute something to the sonic lineage.  
Conceptually, these influences are all over the place. The vibe of Definitive Jux in the early 2000’s was a different sort of underground hip hop, and the ethos of that label as outsiders to a subculture was fascinating to me. Moreover, EL-P’s pointed political raps drew me in conceptually. In contrast, the concepts I have picked up from Nick Hook are more about music making itself, and how to utilize music for building community. In yet another contrast, Cruz makes music that touches on concepts outside of the material world, while still having an intimacy within this plane of existence. None of these concepts can be separated from the work I create.  

K: Philip K. Dick’s works and the realm of gnosis are mentioned as inspirations. How do you translate these themes into your compositions, and what kind of atmosphere or mood are you trying to create?  

M: Before I answer that, I wish to point out that I was only ever put onto the works of PKD by EL-P, as he has cited PKD as a source of inspiration. In fact, he used some of the wealth generated from the Run The Jewels project to buy the original manuscript for PKD’s “Radio Free Albemuth,” of which is one of my favorites of PKD’s catalog. It goes back to the idea of a lineage being passed down, and sometimes tracing the source back further gives me new insights and inspirations.  

The themes presented in PKD’s work influence how I write lyrics, in that I try to veil the meanings of a song. I want to try to use symbols and language in a contorted context to give layers of meaning to be extracted and alchemized by the audience. I want to create an atmosphere that is as confusing as “Valis.” I want to point out the illusions of this world, in a sense, by creating illusions.  

K: You mention “a Bush-era resentment” and countercultural voices. This suggests a political or social dimension to your work. How do you express these themes through your music, and what message or emotions do you aim to evoke in your audience?  

M: Most of my political expression is through anger and resentment, especially in how I write my lyrics, and in aggressive performance on stage. The most overt example is the (not yet released) song “GOD IS AN AMERICAN,” which directly samples David Bowie, Queen, Nine Inch Nails, and Company Flow to create an abrasive sonic backdrop for a rant against American Imperialism, as well as rappers who co-opted leftist aesthetics only to stand in line with capitalism.  It is a pretty straightforward performance; I am literally yelling into a microphone about how America promotes violence, and even the popular “counterculture” figures are just part of the machine. 

The message in the music is admittedly convoluted. There are so many great writers who can spread a message more eloquently than I ever could, but that is my point. I am ranting into a microphone aggressively. I am not here to give anyone a beautiful, succinct lyric to quote. I am here to let some of that anger and disapproval of the war machine be put on full display for anyone who will look at it. It is almost the only catharsis I can get, and I hope the audience can find something in that. 

In a more direct sense, I hope that the audience can see how Western imperialist violence is breaking down our sense of humanity, and how I feel driven to the edge of madness knowing that my tax dollars fund the military industrial complex’s mission to kill for profit. I think if there was something of an ideal audience reaction, it would be “huh, good point, this is all really fucked up. We are living in a fucked up structure that really doesn’t make any sense to any moral sensibilities. We really need to unfuck this fast.”  

And most urgently: free Palestine.  

K: Finally, how do you see your work evolving in the future, and what advice would you give to aspiring sound artists and musicians who are interested in exploring similar intersections in their work?  

M: In the future, I hope to better hone my skills as a lyricist, in both concept and performance. I am in a moment of rediscovering my voice as an instrument, and I want it to come across as clear in intention. I want to continue to work on audio responsive visual collages to complement the music and sound works.   As far as advice goes, I firmly believe that persistence is key. Keep practicing and exploring. Continue to learn as much as possible about anything sound related that is inspiring in the moment. Try to give your knowledge to others in the process and try to cultivate a community in any way possible. Make art in any way you can. 

For more from Myles, Check out their work on Instagram @mylesveltenhill 

Categories
news

DURATIONS  /  Highlighting Emerging Voices in Media Arts + Performance 

On April 25th, 2024, the Basically Good Media Lab hosted Durations V2, a student-led deep listening party and video art show created to highlight emerging voices from the local arts scene and present works in new media, sound/video art, and performance. 

Organized and curated by BGML’s research assistants Rafael Zen and Khalil Alomar, the event transformed ECUAD’s IMS into an immersive environment where students, instructors, and members from the community gathered to engage with artworks in the first stages of conceptualization, most being shown to the public for the first time, and provide artists with feedback that supports the early stages of their careers. 

The project started with Durations V1 in 2023, supported by Massy Arts Gallery, when New Media + Sound Art students from Emily Carr University felt the need to create a space in which experimental compositions from the courses Sound Essentials and New Media + Sound Art Core Studio could be shared with local audiences. Through the collaboration with the Indigenous-led gallery in Vancouver’s Chinatown, eleven students showcased their works in sound art, guiding attendees in a 50-minutes deep listening session that invited sounds from the East Pender Street and the centenary Ming Wo building to become part of the field-recording-based compositions. 

“Wishing to create a cost-free event open to all, it was important for us, students, to cultivate dialogue with our closest communities. The experiments we create only make sense when shared among the local cultural scene, knowing that the artwork becomes alive when audiences give us their time and attention, something so precious in this late stage of colonial-capitalism. For art students, it’s necessary to have a space where audience appreciation can be fostered, and direct/horizontal dialogue between artist/audience is possible”, said Zen. 

Durations V2 

As an incubator for new ideas and experimentations in new media + performance, Durations V2’s line-up was composed by: Rafael Zen, Khalil Alomar, Kaila Bhullar, Anat Elkayam, Yona Cha, Marina Morrison, Myles Veltenhill, Miranda Firmston, Joseph Lu, and Jonathan Tsang. 

Click here to listen to compositions featured in Durations V2 

Click here to watch scenes from Durations V2 

Supported by the Basically Good Media Lab, Durations will have ongoing iterations in 2024/2025, following the schedule: 

Durations V3 – June, 2024 

Durations V4 – August, 2024 

Durations V5 – November, 2024 

Durations V6 – February, 2025 

Local emerging artists that wish to show their artworks in sound art, video art, experimental composition, field recording composition, or performance, should send a proposal to Rafael Zen at: rzen@ecuad.ca

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Credits: 1 – Attendees gathered around the deep listening session – Courtesy of Khalil Alomar / 2 – Artworks in new media and sound art exhibited at V2 – Courtesy of Rafael Zen

Categories
Uncategorized

Basically Fun Media Lounge / A collective space for new media research

In April 2024, Emily Carr University’s Basically Good Media Lab (BGML) launched the Basically Fun Media Lounge – a project led by BGML’s research assistants to create a space where students, artists, and community can engage in educational and creative collaborations.  

Created by NMSA alumnus and research assistant Myles Feltenberger as a place to meet up with other students and exchange ideas/practices, the Lounge promotes extra-curricular meetings and activities that offer cost-free opportunities to engage with new media research, experimental artistic processes/practices, and networking across multiple fields of art + design. 

By inviting research assistants to coordinate and host these events, the BGML fosters leadership opportunities and professional development among students, preparing them for future academic, community and industry roles. Giving voice to a diverse team of new media artists, this approach ensures an environment attuned to new ideas in immersive media, technology-mediated artistic processes, sound art and experimental composition. 

In 2024/2025, the Basically Fun Media Lounge is responsible for two main event series: the Presenters’ Series and the Makers Meetup. 

Credit: Rafael Zen 

BFML Presenters Series – Sharing knowledge with peers 

For artists enrolled in undergraduate and graduate programs, one of the biggest career challenges may be having a space dedicated to networking and creating partnerships with artists from the local scene while co-creating the local cultural community. By establishing connections with other emerging creators, students may enhance their learning experience and early career opportunities. 

The Presenters Series is a space where research assistants + students share their creative process, research, and inspirations. Organized with artist presentations that show works-in-progress and artistic/theoretical references, the series brings local creatives together by demystifying creative process, showing how emerging artists engage with new media and sound art in real-life-situations.  

“In the Presenters Series, I can see how peers from the local art community present and contextualize their practice, and I can ask them questions that will help me take my own practice further. I think it’s important to have a space where we can discover new artistic methods, and meet people from the art community”, said NMSA student and research assistant Khalil Alomar. 

Between 2024/2025, these were the artists highlighted: Kyla Dooley – Not That Kind Of Conceptual Artist (April 2024); Myles Veltenhil – Sampling and Synthesis (May 2024); and Asad Aftab – Rethinking Immersive Content (May 2024). 

The series happens according to artists’ availability. Interested audiences can follow the BGML’s Instagram account (@ecugoodmedia) to stay updated with future opportunities. 

Credit: Rafael Zen

BFML Makers Meetup – Collaborative experimentation with new media and sound art 

The second series, organized and hosted by the Basically Fun Media Lounge, is called Makers Meetup, a space where artists and the community can gather to experiment with artistic exercises and creative prompts. 

Designed for stimulating discussion, creativity, + innovation through spontaneous and playful activities, the lounge is thought of as a low-pressure environment that encourages collective risk-taking and experimentation, welcoming not only RAs and students but also community members. 

Fostering a supportive creative network, this series strengthens relationships between the BGML and its broader community, promoting collaborative research and experimentation while bringing multiple communities to engage and dialogue. 

Between 2024/2025, these meetups were hosted at the BGML: Crow Gifts (May 2024). 

The Team 

Currently, the Basically Fun Media Lounge is organized by research assistants: Thomas “Myles Veltenhill” Feltenberger, Kyla Dooley, Khalil Alomar, Rafael Zen, Asad Aftab, Logan Wilkinson, and Vincent Isabel. 

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Follow the BGML’s Instagram account (@ecugoodmedia) to stay updated with future opportunities. 

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Credit / Main Photo: Khalil Alomar