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The Future of Reality: a talk by Dr. Ken Perlin of NYU Media Research Lab, Nov. 6th

You are invited to a special evening with Dr. Ken Perlin of NYU Media Research Lab.

When: Friday, November 6th Doors @ 5 pm, presentation 5:30 – 7:00pm

Admission: FREE (must register in advance, sorry but no walk ins)

Register: https://perlin2015vancouver.eventbrite.ca

BIOGRAPHY

Dr. Ken Perlin
Professor & Researcher, NYU Media Research Lab

Ken PerlinKen Perlin, a professor in the Department of Computer Science at New York University, directs the NYU Games For Learning Institute, and is a participating faculty member in the NYU Media and Games Network (MAGNET). He was also founding director of the Media Research Laboratory and director of the NYU Center for Advanced Technology. His research interests include graphics, animation, augmented and mixed reality, user interfaces, science education and multimedia. He received an Academy Award for Technical Achievement from the Academy of Motion Picture Arts and Sciences for his noise and turbulence procedural texturing techniques, which are widely used in feature films and television, as well as the 2008 ACM/SIGGRAPH Computer Graphics Achievement Award, the TrapCode award for achievement in computer graphics research, the NYC Mayor’s award for excellence in Science and Technology and the Sokol award for outstanding Science faculty at NYU, and a Presidential Young Investigator Award from the National Science Foundation. Dr. Perlin currently serves on the program committee of the AAAS. He was general chair of the UIST2010 conference, and has been a featured artist at the Whitney Museum of American Art.

Dr. Perlin received his Ph.D. in Computer Science from New York University, and a B.A. in theoretical mathematics from Harvard University. Before working at NYU he was Head of Software Development at R/GREENBERG Associates in New York, NY. Prior to that he was the System Architect for computer generated animation at Mathematical Applications Group, Inc. He serves on the Advisory Board for the Centre for Digital Media at GNWC, and has served on the Board of Directors of both the New York chapter of ACM/SIGGRAPH and the New York Software Industry Association.

http://mrl.nyu.edu/~perlin

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How to Build a Virtual World: a 6-part series on VR content creation

Series to assist Vancouver-area businesses and individuals in the creation of virtual reality experiences, environments. Read more.

PART 1: The Business of VR begins this month: Is VR a bubble? We’ll ask key content producers, investors, and luminaries to give us the broad perspective.

Date: Thursday October 22 2015 7:00 PM – 9:00 PM.

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collaboration Design Development Events immersive imaging innovation news Projects S3D virtual reality

IN IT Virtual Reality Showcase featuring worlds: dancing between body place and time

S3D Centre at Emily Carr University of Art + Design
Wednesday, 19 August 2015 from 5:00 PM to 10:00 PM (PDT)
Vancouver, BC
RSVP and Register online

In It is Virtual Reality showcase co-sponsored by Emily Carry University and Immersive Media and will be held in the University’s Concourse Gallery from the 19th to the 23rd of August at 1399 Johnston Street, Granville Island in Vancouver.  This week long showcase highlights the work of local and international artist practitioners who are working and creating in the virtual. The presentation is a conglomeration of works that act as a great introduction to the VR space. The showcase is co-located with ISEA (International Symposium on Electronic Art), and coincides with several other VR events on Granville Island. This event is the defacto closing reception of ISEA so come and join us for refreshments and VR.

A reception will be held on Wednesday, August 19th from 5-9 pm. Cash bar. There will be a food trucks outside the venue.

Credits: S3D Research Team: Dr. Maria Lantin, Sean Arden, Alan Goldman, Denise Quesnel

Participants:

Randal Kleiser Productions & IM360

Defrost-

DEFROST takes place in the year 2045, when liquid nitrogen is now commonly used to freeze patients until remedies for their illnesses are developed. The film follows the experience of Joan Garrison as she wakes up from her frozen state after thirty years. She reunites with her family, but the reunion is bittersweet, as the passage of time has caused her loved ones to become strangers. The short was filmed in 360°, allowing audience members to witness the story directly from Joan’s perspective. The result is an intimate and immersive experience.

Felix and Paul:

Herders-

Herders is a cinematic virtual reality observational journey that bears witness to the lives of nomadic yak herders in Mongolia. First screened at 2015 Sundance Film Festival 2015 Hot Docs.

National Film Board:

A Way to Go –

Way to Go is a walk in the woods. An astonishing interactive experience, a restless panorama, a mixture of hand-made animation, 360˚ video capture, music and dreaming and code. Created by Vincent Morisset, Philippe Lambert, Édouard Lanctôt-Benoit & Caroline Robert (AATOAA). Produced by the NFB & France TV.

Cardboard Car Crash –

In a world of artificial intelligence and self-driving cars, who determines the ethics algorithm to handle emergency situations? In this VR vignette, the user is slowed down to bullet-time, becoming the computer, and forced to confront difficult decisions where there is plenty of data, but no easy answer. Created by Vincent McCurley.

Moving Stories:

worlds –

The project worlds is a real-time networked augmented and virtual reality performance that explores the multiple and simultaneous experience of our collective and individual inner and outer, past and present, and physical and imaginary worlds. Bringing together 3 unique performance venues across 2 canadian cities, including the ECUAD lobby gallery the ECUAD IDS mocap studio in Vancouver and the CRIM motion capture studio in Montreal, worlds is a collaborative endeavor under the umbrella of the SSHRC funded movingstories research project and the CANARIE funded m+m: movement + meaning middleware software development initiative.  worlds is part of a live networked collaborative VR performance showcase and will take place during the opening reception, beginning at 5pm on Wednesday, August 19th 2015. worlds has been created in partnership with the S3D Research Centre at Emily Carr University and Pepper’s Ghost New Media Arts Collective.

Creators: Athomas Goldberg, Thecla Schiphorst, Maria Lantin and Tom Landry; Composer: Stefan Smulovitz; Performers: Yves Candeau, Brittany Gee, Sarah Fdili Alaoui, Shannon Cuykendall, Caroline Barrierre. We are grateful to the software and technical development work by Dhruv Adhia and Norm Jaffe (m+m; h+technologies) and Tom Landry (Research Director: CRIM) as well as Sean Arden and Rick Overington (ECUAD).

Dryft Digital:

Beer With a Bear –

Sit down for a picnic in sunny Montana with Brutus the grizzly bear and his human companion, Casey Anderson, in this quirky VR short film by San Diego/Calgary based production house Dryft Digital.

Cloudhead Games:

The Gallery: Six Elements –

The Gallery: Six Elements, is a rich narrative, fantasy exploration game inspired by dark 80’s

fantasy movies and the Myst video game series. Experience the HTC Vive VR hardware in our sandbox style demo. Cloudhead Games is a local virtual reality development company working in VR since late 2012, specializing in compelling interactive VR content.

Marten Berkman:

Hart to Heart –

Hart to Heart is the interactive installation component of a documentary project inspired by the conflict over land use in the Peel watershed in Canada’s Yukon. Disrupting our omnipresent two dimensional representation of wilderness, h2h challenges the duality between human nature and the rest of nature conditioned by our manufactured spaces. As we discover ourselves in this landscape along the Hart river, how does technology become a part of our ecology?

VRVid.io:

Vrtist –

Vrtist is a drawing app that allows the user to draw in the 3D space around them. A key goal of the project is simple, intuitive interaction. Virtual reality is a highly expressive and personal medium for storytelling & expression, and Vrtist is a small sample of its creative potential.

Dare:

Destination BC’s “The Wild Within” Virtual Reality Video

In December 2014, DBC launched The Wild Within VR Experience, using Oculus Rift technology, making it the first destination marketing organization in North America to use virtual reality to promote the destination.  The Wild Within VR Experience is an interactive, three-dimensional video that allows travellers to experience British Columbia in a truly immersive way, as if they were actually there.

Wavesine Solutions:

High quality virtual real estate and city visualization

This project has been in development for over a year now and early iterations were shown at a number of VanVR meetup events as well as many private showings at the Sawmill to Real Estate and VR enthusiasts alike.

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collaboration Design Development innovation news Projects S3D stereoscopic virtual reality

New Partnership between the S3D Centre and 3D Innovation Center

August 25th 2014 – The S3D Centre at Emily Carr University of Art + Design and the 3D Innovation Center (3DIC) in Berlin, Germany are now partners.

With both establishments having a rich history in stereoscopic 3D, virtual reality and advanced imaging projects and expertise, we look forward to collaborating together!

This will occur through the sharing of research and resources; collaborations on projects and R&D; co-presentations when applicable; and work together in advocating for academic, business and personal adoption of advanced imaging tools and concepts, visual and immersive technologies. We are also exploring ideas around student exchanges and co-research as our relationship progresses.

The formalization of the partnership comes just in time for 3DIC’s two-year anniversary. Find out more online. 

 

ABOUT : The 3DIC was initiated by Fraunhofer Heinrich Hertz Institute in Berlin, which is responsible for the structure and organization. www.3dinnovationcenter.de
Mission: Synergies through Collaborations!

 

The 3D Innovation Center Berlin offers the whole cast of actors a new platform of 600qm in a pre-competitive environment where they can exchange views and opinions, build contacts, put their products and systems to the test and present them jointly to a diversity of target audiences. The given know-how covering the whole 3D systems chain will generate new synergies – in terms of product development, marketing and sales as well as market positioning and public relations.